Warzone is perfect for gamers with short attention spans. It’s completely random which mode will come up next, and the team that wins the most modes wins the match. The first mode could be Team Deathmatch, but then could switch to Beacon Runner, or Conquest. Warzone takes two teams of 12 (24 players total) and tasks them with completing multiple game modes within one long session. The games themselves are well executed, with the classic “Warzone” mode the best of them all. Multiplayer in Killzone: Shadow Fall is stronger than ever, with ten maps to play on (with more coming in DLC), with three classes (Assault, Scout and Support) to choose from, each with multiple loadouts to customize. Playing Killzone: Shadow Fall in a dark room means the reflective glow on my lap is my health meter, and it’s fantastic. It glows green when all is good, but as Kellan takes damage, the light goes to yellow, then to red, and then to blinking red before death comes. Also, the light bar on the controller is tied to Lucas’ health. To put it plainly, the OWL is extremely handy to have, and the DualShock 4 makes controlling it a breeze. Swipe to the right and hit L1, and OWL becomes a zip line. Swipe to the left and press L1 and OWL will hack into a system or self-destruct to stun enemies. Swipe up and hit L1, and OWL will attack. Kellan is teamed up with a personal attack drone called an OWL, and the DualShock 4’s touch pad is how the player controls it. This level was a good indicator of what this system can do, and this is only a launch game.Īs for the controls, Killzone: Shadow Fall makes full use of the DualShock 4 controller. I felt the chaos of the moment and the frame rate never dropped during the entirety of it all. There are explosions and chaos and there is so much action going on–all at the same time–including fires and pillars of smoke and shootings and civilians running and screaming, and the PS4 processes it all. The fourth chapter, which was used as the demo during the PlayStation 4’s announcement last February, involves a terrorist attack on the Vektan capital city. The variety here is welcome, as past Killzone games have relied too much on repetitive level design elements and settings. There are even two chapters that take place on space stations–one an abandoned derelict–that involves a spacewalk and then the exploration and some minimal puzzle solving to clear the level. Killzone: Shadow Fall mixes up the levels so the player isn’t always in the dark, dirty slums of New Helghan, or the bright, clean cities of Vekta. This was the first time I truly felt like I was playing a new-gen game. The entire level is breathtaking as each tree’s leaves are animated and the shadows on the ground correspond accordingly. The setting is a patch of forest next to a huge dam, and it’s late afternoon, so the sun is on its way to setting for the night. The first true display of the graphical dominance is during the first few missions when Kellan is dropped over the wall into New Helghan to rescue the crew of a downed military aircraft. The game runs in 1080p at 60 FPS, and the lighting effects and shadows are stunning. Killzone: Shadow Fall looks gorgeous, as to be expected from a true next-gen game. She reluctantly aids Kellan midway through the campaign and the missions that she is a part of are easily some of the best in the game. The true standout is the character of Echo, a Vektan/Helghan half-breed, who is also a shadowy assassin and a dead-shot sniper. Lucas Kellan is serviceable as the lead, and his immediate superior, Sinclair–who has raised Kellan after Lucas, as a young boy, loses his father in the game’s opening mission–is a well-written character with multiple facets. The story is decent, and works to move the greater mythology of Killzone forward. ![]() Throughout the course of the solo campaign, Kellan will uncover a shocking secret that could spell the end of all life on Vekta, and he must race to stop it, even while being chased by his enemies, tortured, haunted by his past, and even held back by his own superiors. They do the dirty work to keep the peace at all costs. The Shadow Marshals are essentially the SEAL Team 6 of the Killzone universe. As a first-person shooter (FPS), the player assumes the role of Lucas Kellan, a Shadow Marshall who works on Vekta to keep the peace between the Vektans and the citizens of New Helghan, a settlement created on Vekta for refugees of the war that ended with the detonation of the petrusite-laced Terracide Bomb (from the end of Killzone 3) that nearly wiped out all of Helghan.
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